Wednesday, June 1, 2011

New DmC Details

1. Apparently, the demo has been "finished" for a while now, since back in February at least. Capcom employees have played it and say that it feels just like other DMC games, although no one can vouch for their level of DMC expertise. The reason NT hasn't revealed anything yet is apparently because they were only four months into development when they announced the game, and obviously the fan backlash has made them wary of showing anything that isn't polished to absolute brilliance.


2. The leak believes he/she knows why they went with UE3 instead of MT Framework. He/She says it was because MT Framework is usually handled by a small team and is written in Japanese, and it was just better for NT to use an engine they had worked with before.


3. As for the demo itself, the leak says that NT apparently has not dumbed down the difficulty, and that it has a fairly steep learning curve like past DMC games. Also, the combat appears very, very fluid (no comparisons given here), and appears to be running at a locked 30 fps. Of course, we don't know if that will hold with tons of enemies on screen.


4. Leak says that the "highlight" of the demo, or possibly game, is Dante's morphing weapon shown in the trailer. No word on how it works but apparently it looks awesome.


5. It is confirmed that NT has added a cooldown period to firearms so they can't be spammed like in the past games. I don't know if this is good or bad.


6. He/She confirmed that Dante's look hasn't changed, although they only played the demo and they admit they know nothing about the story. So I don't think this is a confirmation of anything except NT not caving to the demands of fans and changing the base design.


Overall, they say that the gameplay is pretty solid for the build that they played. Again, they know nothing of the story, and they don't particularly like anything else about the game, but that's how it is. Gameplay enthusiasts should be happy.



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