Showing posts with label Dragon's Crown. Show all posts
Showing posts with label Dragon's Crown. Show all posts

Tuesday, July 12, 2011

Dragon's Crown - Flexible Quest System

Instead of clearing stages, think of Dragon’s Crown as a game that’s broken into quests producer Kashow Oda explained to Dengeki PlayStation. Dungeons in Vanillaware’s beat ‘em up have multiple routes and you’ll have to follow specific paths to obtain items. The next time you visit the same area you may do different actions, which changes how the area feels.

Oda gave a specific example, at one point in the game you can steal an item from a boss monster. Steal the treasure and you’ll tick off the boss who will retaliate by chasing you through the stage – even into different dungeons. Oda says players have choices in the game like deciding to fight, run away, or to search for secrets within a stage. Altogether, Oda says the game has between 40-50 hours of play time.

You don’t have to complete quests alone, Dragon’s Crown has a multiplayer mode. Yes, it’s possible for everyone to be the sorceress. The game will display a players name and a color variation (red, green or pink were listed as examples) so you can differentiate who is who. Having an entire group of sorceresses turning enemies into frogs may not be the best strategy. To remedy this, Dragon’s Crown has items, equipment, and magic, which can compliment players. Oda hopes teams will discuss which party to use before tackling a quest. Fighters, for example, have high defense and can act as tanks by protecting the entire party. Dragon’s Crown has an in-game communication system too. Oda says, you can respond with "thank you", shown as a pop-up image in the game, after a fighter covers you from an attack. A single player game ends when you run out of lives.




Friday, July 8, 2011

Dragon’s Crown - New Interview



Dengeki PlayStation recently sat down with Ignition Entertainment’s Kashow Oda to talk VanillaWare’s upcoming Dragon’s Crown for PlayStation 3 and PlayStation Vita. The interview dives deep into the upcoming role-playing game, announced last month at E3.


Oda was surprised at the positive reaction the game received in Japan. The positive overseas reaction was apparently expected because, according to Oda, VanillaWare is very popular in the west.


The game is being made to allow both low-level and high-level players to play together. Rather than leveling through a numbered system, players will instead use items to become stronger. When in multiplayer, low-level players matched with high-level players will have the opportunity to gain more powerful items, if taking on a difficult dungeon.


Your party can consist of any combination of characters. Everyone can be elves, or everyone can be sorcerers. Some dungeons may be more difficult with certain party formations.


At the current point in production, there are already a large number of quests you can take from the guild. Some of the dungeons are so big that you won’t be able to explore them fully during a single quest.


Your actions may affect the game world. A certain boss enemy, for example, may chase you throughout the stage if you make him mad, and may continue follow you through other dungeons, as well.


Two classes, the fairy and thief, are solely support characters. They will accompany you as NPCs throughout a dungeon. The thief, for example, will steal a new weapon for you if yours is lost in battle.


A “Bone Collection System” allows you further interaction with off-system players. Throughout dungeons, you’ll find bones. The remains of other players, you can take the bones you find to the shrine in your town and revive the dead players into NPCs.


All that said, Dragon’s Crown is a 40 to 50 hour game.

Tuesday, June 21, 2011

Dragon's Crown - New Gameplay Info

- when the player finds weapons they can be leveled up.

- game has been planned for 13 years

- development team wants to add in puzzle elements similar to tower of druaga.

- the puzzle elements are still being disscussed between vanillaware and ignition.

- ad hoc multiplayer

- players can pick up the bones of another player and can pay a fee to revive them in their game.

- although not confirmed their is potential team attacks like the wizard & the fighter.

- if you die alot you gain fame.

Saturday, June 18, 2011

Dragon's Crown - Character Reanimated Corpse System

In Dragon’s Crown, a Vanillaware developed beat ‘em up from Ignition, has a character sharing system. The warrior you create and customize can appear in another player’s game in at least 2 ways.



1. "You can give character data to a friend and even if you’re not there they can use your character in the game," Kashow Oda, Producer, explained to Siliconera in an interview. Dragon’s Crown also has a clever system where your character, more specifically its corpse, can spread virally.

2. "When you play Dragon’s Crown online, fallen characters leave corpses on the map. The body collection system allows players to collect these corpses from the battlefield and bring them back to town," Oda announced. "Pay a fee and you can revive these characters and use them inside your game. In a single player game, revived characters are computer-controlled NPCs and if you’re stuck you can select a more powerful character to assist you."

Now, that’s interesting. I suppose the body collection system has natural balance since weak characters will spread more often than strong ones… since powerful characters won’t die as often. However, there is an opening for an altruistic player will sacrifice their character to help newbies. Ignition also introduced a reward for dying – fame. Die a lot and you’ll be a popular Dragon’s Crown hero.



Dragon’s Crown - How It Will Utilize The Touch Screen of The PS Vita

Vanillaware’s fantasy beat ‘em up is coming to both the PS3 and PS Vita. Aside being portable, how is the PS Vita version different ?

"On PS3, you use the analog stick [like a cursor] to select objects such as healing items. We wanted to take advantage of features on Vita, like the touch screen, so on Vita you can do the same thing by touching objects on the screen," Kashow Oda, producer, answered.

Oda then revealed a neat feature, "In addition to items, you can touch parts of the background. Walls, for example, may collapse if you touch them opening new paths."

Dragon’s Crown also features PS3 and PS Vita connectivity. If you have both versions you can transfer your data from a PS3 game over to Vita and continue to play Dragon’s Crown with the same character wherever you are.


Monday, June 13, 2011

Dragon's Crown To Retail For Only $30 [Both PS3 and PS Vita]

Dragon’s Crown will retail for $29.99, Amazon has revealed. The recently announced PlayStation 3 / PlayStation Vita cross-platform role-playing game from the makers of Odin Sphere.
Amazon’s pre-order price guarantee ensures the incredibly low price is final.
Dragon’s Crown will feature four-player co-op, realtime online play, character customization, and six unique classes to play.

Collection